Members can gain the Secede casus belli.Members cannot freely leave the federation.Barbaric Despoilers empires can only create a Martial Alliance or Hegemony. The Galactic Union federation type is available by default, and all other federation types are only available with the Federations DLC and require the founding member to possess either a certain Tradition Tree Finisher or a particular ethic, authority, or civic. Changing the federation type, however, resets the federation level to 1. The federation type can be changed at any time with a vote by clicking on the federation type icon. The federation type represents the founding ideals and wider goals of a Federation and its members, and determines what perks the federation provides at each level. 1.1.2 A Celebration of Unity and Leadership. Leaving a federation will grant a decaying −200 opinion with all federation members. When a member leaves or is kicked from a federation it gains a Truce with the federation. This tax doesn't apply to energy generated from trade. Members of a federation have their energy output reduced by −15%. Hovering over the diplomatic choice will show which empires agree and disagree. An invited empire must have a positive acceptance score with an existing federation member for said member to vote for their addition. If the union map view is toggled on, all Federation members share the same color.Ī federation can only be created by one of four ways: an empire that adopts the The Federation tradition from the Diplomacy tree may create a Federation with another empire, an empire that has an origin that starts them in a federation, a revolt against the Galactic Imperium, or during the late game "War in Heaven," the strongest empire in the galaxy will get an event to create a League of Non Aligned powers, even if that strongest empire doesn't have The Federation. Players can set a name for their federation at creation or leave it random the name can be changed at any time. Members also gain more general diplomatic benefits with each other to allows the Federation to act as a unit on the Galactic stage - members do not generate border friction amongst themselves, build trust with each other to a cap of +100 and share 10% of their victory score with each other. Federation members automatically defend each other in war as they would in a Defense Pact, but must agree to offensive wars as a group and have a unique system of Experience, Tiers, and Laws that differentiate Federations from other types of Diplomatic Pacts. I haven't tested this code but the logic is there.A Federation fleet from every species class.Ī Federation is a supranational union of two or more spacefaring empires who sacrifice variable amounts of economic and political autonomy in exchange for unique mutual benefits. void RandomColor()įor (int i = 0 i ().color = colors // assign the gameObject a random color from the list Just like the other example, you will need to use one function to assign a random color to all the different gameObjects. The other way would be to have another array and add all the colors you have used there. PickUp.GetComponent().color = colors // assign the gameObject a random color from the listĬolors.Remove (colors) // remove the item from the list so it can't be called again GameObject pickUp = Instantiate (PICKUPGAMEOBJECT, WHERE YOU WANT TO SPAWN IT, Quaternion.identity) // Instantiate/spawn your pickup here Int rand = Random.Range(0, colors.Length) // get a random color from the lists While (colors.Count > 0) // will do the following code 5 times if you assign 5 colors to 5 new game objects List colors = new List() // make this list contain the colors you want In the following example, one function is used to assign a random color to all the different gameObjects. If you want to spawn 5 gameObjects with different colors, but don't want repeats, then you will need to assign some variables outside of the function, or do the colors for all the gameobjects in the same function. To do this you will need to make colors a list instead, so you can remove elements. The first being that you remove the item from the array after you have assigned it, to make sure there are no repeats.
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